Goblins 2

2001 - Shooter Game
Active Role: Game Programmer, Designer

Purpose:
This is a simple shooter game, designed to be mildly entertaining. (validity in question)

Key Points
  • Brand-able game development for online deployment.
  • Particle Systems were used to represent the various water fountains.
Technologies:
  • Macromedia Director/Lingo - Director, and Lingo were used to create this shockwave game.
  • OOP - the game is designed using Object oriented development techniques.
Links